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✨ AquaticCrates | New Era Of Crates! | Models | Cinematics

ULTIMATE Plugins MC ✨ AquaticCrates | New Era Of Crates! | Models | Cinematics 3.2.2

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2.5.10​

- Added milestone commands
/acrates milestone <crate> set/take/add <player> <amount>
This command modifies the amount of opens

- Fixed milestone handling
- Added support for 1.20.4
- added milestones
- fixed issues with milestones
- added a way to modify the crate hitbox (Barriers)
- added randomized crate idle animations
- added more preview settings (milestone related)

- updated wikipage

Changelog - 2.5.6

- Added KeyUseEvent
- Added placeholder parsing to reward model section
- Switched open bind from left click to right (multicrate)

2.5.5​

- Added an option to show a model as a reward while the spawned reward is rumbling (while being in an animation)
- Fixed Key Bank issues
- Added an option to bind click actions to items in menus
- Fixed MEG v3.X.X loading bug
- Added a way to set a yaw of reward model
- Fixed MEG4 models rotation bug
- Fixed MultiCrate breaking

  1. - Added multicrates
    - Added command animation task

    NEW MULTICRATES!

    You can now create a Crate that contains multiple crates.
    All subcrates are gonna use the same model.

    It is known that Placedcrate animation won't work with this type of crate!

    There was a new folder made for the multicrates

    Example configuration:
    display-name: "&fCaja de Halloween"
    crates: # A list of crates that Multicrate contains
    - "testcrate"
    preview:
    enabled: true
    items:
    test:
    material: STONE
    display-name: "{#000000>}Special Stone lol{#FFFFFF<}"
    slot: 0
    crate-testcrate: # Binded crate item (Left-click open, Right Click preview)
    material: DIAMOND
    display-name: "{#000000>}TestCrate{#FFFFFF<}"
    slot: 2
    LARKYY, Yesterday at 5:05 PMReportLike

  2. Changelog - 2.5.1

    - Added an if statement to check if there is any available reward (If not, it wont take the key)
    - Added reward conditions
    - Fixed MEG4 animations

    NEW REWARD CONDITIONS
    The permission setting won't work anymore! It requires a change in your configuration!

    Example:
    Code (YAML):
    conditions:
    1:
    type: permission
    permission: "your.permission"
    negate: true # Shoud be the condition negated?
- Added an if statement to check if there is any available reward (If not, it wont take the key)
- Added reward conditions
- Fixed MEG4 animations

NEW REWARD CONDITIONS
The permission setting won't work anymore! It requires a change in your configuration!

Example:
Code (YAML):
conditions:
1:
type: permission
permission: "your.permission"
negate: true # Shoud be the condition negated?
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